This is a real-time stylized projectile VFX I created in Unreal Engine 5 using Niagara. Sequence includes the Charge Up, Projectile Travel and the Impact. The workflow included Substance Designer to create the textures, EmberGen for the simulations and custom master materials and functions built for flexibility in Unreal Engine.
I've shared breakdowns of early prototypes, texture progressions, shader graphs and more. Super huge thanks to everyone who gave me their feedback and suggestions which helped shape this project, I also want to credit the Environment creators of "Stylized Landscape 5 Biomes" for making it available for use.
Finalized complete sequence of the effect: Charge Up, Fire and the Impact.
Comparing the base energy sphere to the enhanced version to get an idea of how the transition should happen, how contrasty they should be from one another.
Initial pass of the effect to check the shapes, colors, timing and the how each emitter transitioned from one to another.
Second-to-last pass: Getting closer to the final version : everything is in place, with only a handful of parameters left to tweak.
Made in Unreal Engine 5.